Second Life

 Review

Common Sense Media says

Adult themes easily encounted in popular virtual world.
greenON: Content is age-appropriate for kids this age.
yellowPAUSE: Know your child; some content
may not be right for some kids.
redOFF: Not age-appropriate for kids this age.
not for kidsNOT FOR KIDS: Not appropriate for kids any age.

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Quality
 
Sometimes media can be age appropriate but a real waste of time. Our star rating assesses the media's overall quality.

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Parents say

Kids say

What parents need to know

Parents need to know that the imaginative virtual world Second Life is
an appealing hangout for kids of all ages, but is rife with adult-themes
and conversations that are best left to the adults or older teens.
There is no longer a Teen Second Life, which once was a safer, monitored
virtual world with minimal adult content. Instead, everyone is now
routed to SecondLife.com, where they are able to chart their own course
and socialize (via text or voice) with any of the millions of registered
users from all over the world who also hang there. Areas are rated PG
or Mature, but without the restrictions that existed with the teen
version, there’s more opportunity for teens to end up chatting with an
adult posing as a kid or wandering into some of the adult areas that
exist (potentially exposing them to brothels, pornography, etc.).
Customizable 3-D avatars are a big draw, and options range from skin
color and hair styles to costumes and bust size, so the customization
possibilities are practically endless. The site is free to join, but it
has limitations unless you upgrade to a monthly membership. The site’s
currency, Linden Dollars, can be purchased with U.S. dollars or earned
by selling created items.

  • Creative self-expression, exploration, and freedom abound and there are
    ample educational opportunities, including high-level computer
    programming. But there are often negative behaviors throughout the
    virtual world.
  • Multi-user gaming can be violent. Avatars are armed and can battle one
    another (usually with a medieval twist). The extent of combat and
    casualties depends on programming. There have been reports of virtual
    suicides and rape on the site in the past.
  • Although the site has set up an age verification system and a “Red Light
    District” that tries to confine adult content, it’s not foolproof. The
    site is rife with mature content, including sex products, role play,
    orgy rooms, and sex clubs, even though these areas are supposed to be
    flagged as “adult-only” and kept away from the general public areas
    (called “the mainland”). The default avatars are genderless, but
    genitalia can be purchased and avatars are often highly sexualized.
    Communication is done through text and voice chat, so there’s ample
    opportunity to inadvertently come across extremely graphic sexual
    discussions or comments.
  • Freedom of expression is a core value in Second Life. Users chat with
    one another and there are no filters on chats or IM, although there are
    moderators. Even though users are expected to hold one another to a
    standard of appropriate behavior, there are a wide range of
    conversations occurring simultaneously, and anything can be said or
    overheard.
  • Consumption, shopping, and brands are a large part of the Second Life
    experience. The site's currency, Linden Dollars, can be bought with U.S.
    dollars, or earned. Storefronts, products (real and imaginary), and ads
    are abundant. Most games include ads that run before you can get to the
    game, and some of them link to other sites. Residents can also buy,
    sell, and develop virtual land. Some users make a profit, but many
    primarily spend. Many corporations (including Adidas, Toyota, Harvard
    Law School, and MTV) have a brand presence. A basic account is free; premium accounts are about $10 a month.
  • Discussions about drinking, drugs, and smoking occur via the chat
    functions. Beer, wine, and liquor logos are visible. Avatars are often
    drinking while socializing. In some of the adult areas, avatars are able
    to purchase and smoke marijuana and other drugs.
  • The sharing of personal information is discouraged, though many users
    share information so they can communicate via Skype or cell phone. No
    personal information is needed to set up the free account initially.

Is it any good?

 

The open-ended environment of this virtual community is part of SECOND
LIFE'S appeal and charm, and there’s ample opportunity for kids to flex
their creative muscles (though the tools to do so are somewhat clunky).
Visitors will find socializing, entertainment, games, and abundant
opportunities for learning (sit in on a classroom discussion, run a
business, learn to play an instrument). Plus, they can buy, sell, and
develop land; build structures, and shop. Avatars can even fly!
Certainly, there’s nearly as much to do in this world as there is in the
real world. But that’s what also makes it a dangerous environment for
kids. Without the safeguards that were in place at Teen Second Life,
teens are more likely to wander into -- intentionally or unintentionally
-- adult-themed areas or overhear inappropriate conversations or chat
with someone who isn’t who they claim to be. Yes, it’s an engaging,
creative place full of endless possibilities. But left unchecked or
unmonitored, that may also present the biggest concern.


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What families can talk about

  • Families can talk about what virtual communities are. What appeals to
    kids about using an avatar rather than a true identity? Families can
    also discuss consumerism in virtual worlds. What are users really
    getting by buying pretend stuff in this pseudo-world?

  • Families can also talk about the importance of protecting your privacy
    and staying safe in a virtual world. What steps can you take to stay private and safe?

  • How are virtual worlds places for marketers to sell virtually
    anything? How are products and brands tied into such sites, and what
    makes them such great arenas for selling stuff? How can you be a savvy consumer and not buy into the virtual hype?


This review was written by Conny Coon
Adult
May 20, 2011
 

Flag as inappropriate 
Kid, 10 years old
April 10, 2011
 
Same as most of my reviews
I spent a while on the game and its not bad if your a mature 12+ kid, just don't go into adult area by changing the settings to general, report bad users and it should be fine.

Flag as inappropriate 
Kid, 12 years old
March 12, 2011
 
bad for everybody!
I'v enever been on and I dont' wanna be on it! Really? that is just wrong to buy gentials, and able to rape, do "it", and do a sucide

Flag as inappropriate 
Kid, 13 years old
April 27, 2011
 
Ugly
I only played 1 time, and the game was way to laggy for my computer, i heard u can like rape in this game why would anyone put that in a game? rape is bad, pretend rape is just as bad it sends msg that its just ok to do that stuff, its not ok nobody should play a game where its ok to pretend that. dont ppl know how bad it is, the ppl that makes this game should be ashamed. the game is probly fine for older teens and grown ups, as long as they dont use the rape cuz thats sick

Flag as inappropriate 
Kid, 12 years old
April 13, 2011
 
...........................................bad...........................
Violence, se% clubs, drinking, bad bad bad! You can also chat about whatever you want as here are no filters! If I wanted a second life, they could at least make it happy and friendly! I would never go on this if I were 15 or under!

Flag as inappropriate 
Kid, 10 years old
April 3, 2011
 
terrible
just terrible

Flag as inappropriate 
Teen, 17 years old
March 28, 2011
 
i wish there was a selection that says all ages til adult
i played cause i saw it from Ghost Whispers and regret it after 15 mins of playing i removed it from my laptop and made sure that it didnt get backu p on the back up hard drive its stupid to brutally honest its more fun and safe to play bingo at a old folks home. And the creators should be ashamed of them selves for allow suicide and rape seriously no body likes to get rape in real life so would they like to get rape on a computer that is just common sense people and you have a blocked button for creepos but they always find a way to get around that and people sharing personal info its like these people dont listen to the news of victims getting raped or worse murdered over sharing to much stuff people can make them selves seem like a fit sports loving guy but then you see he is a fat sloppy dirty butcher umm no way im ever going on that website again

Flag as inappropriate 
Kid, 12 years old
February 23, 2011
 
VERY unneseeary websyte

Flag as inappropriate 
Kid, 8 years old
April 25, 2011
 
NO KIDS NO
Ok now im a kid. I heard about this site about the furries. the furries are not too violent. but theres money. BUT ALL THAT BAD STUFF? NO NO KIDS!

Flag as inappropriate 
Teen, 15 years old
April 15, 2011
 

Flag as inappropriate 

This review was written by Conny Coon
This review was written by Conny Coon

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About our rating system
ON: Content is age-appropriate for kids this age.
PAUSE: Know your child; some content may not be right for some kids.
OFF: Not age-appropriate for kids this age.
Learning ratings
BEST: Really engaging, great learning approach.
GOOD: Pretty engaging, good learning approach.
FAIR: Somewhat engaging, OK learning approach.
NOT FOR LEARNING: Not recommended for learning.

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