| ON: Content is age-appropriate for kids this age. | |
| PAUSE: Know your child; some content may not be right for some kids. | |
| OFF: Not age-appropriate for kids this age. | |
| NOT FOR KIDS: Not appropriate for kids any age. |
Parents need to know that Animal Jam is a virtual-world counterpart to National Geographic Kids magazine. Kids learn about plant and animal life while navigating through Jamaa, a land where the animals are disappearing and the environment needs help. There are many safe chat, privacy, and parental control features. Some of the arcade games may seem too simplistic and a waste of time considering the National Geographic brand, but the features that include information on the natural world balance out the fluff. Paid memberships are promoted, but not overwhelmingly so.
Kids can learn about plants and animals while they explore virtual ecosystems and make friends. As animal avatars, kids have free reign to visit the land of Jamaa's mountains, caves, and waterways. They can chat with other players' avatars, play games, and shop for their avatar. The social aspect of Animal Jam is its strength. Learning is limited, so kids may connect more with other players than to the planet.
Kids create animal avatars with cute anonymous names made from mashups of suggested words (e.g., "Handsome Wackycat"). They then pick a place to visit, play games, meet other players, or shop. Most games don't require or reinforce knowledge of the natural world. Social activities include chatting, game challenges, visits to buddies' dens, or sending friendly Jam-a-Grams. Winning games earns gems, which can buy accessories, furniture, or a pet. New "animal jammers" be warned; Jamaa is a busy place, and new players may need to ask others for help.
Since this site is a National Geographic product, it's expected to have strong nature photos, videos, and graphics; solid information; and generally be a high-quality production -- and it is. That said, if your child or younger tween isn't a strong reader or doesn't have experience with more simple virtual worlds like Club Penguin or Webkinz, Animal Jam could be a bit confusing at first. And some of the games are more arcade-style, less educational. As in most virtual worlds, players earn points that get them online money ("gems") to buy items for their avatar and avatar's home, or to play certain more complex games. Overall, a safe, higher-value-than-usual virtual world for tweens.
Online interaction: This site has a safe and very structured chat and buddy system. The rules are clear, and it's easy to ignore, block or report players who are not following the rules. As virtual worlds go, some of the online interaction is very basic and not very worthwhile, but there is enough educational content here that hopefully kids can find meaningful topics about which to interact here.
Families can talk about how to play nice and be safe in virtual worlds. Review the guidelines on Animal Jam together, and read Common Sense Media's Online Worlds for Young Kids Tips for more ideas.
Discuss Animal Jam's Play Timer feature with your kids to help them begin setting self-limits on their computer time. Check their overall time spent on the site's parental controls account. Read Common Sense Media's advice on Setting Computer Time Limits for your children.
Ask your kids what they're learning about animals and the environment from their time on Animal Jam. They might teach you a new animal fact or conservation idea!
Kids can learn about plants and animals while they explore virtual ecosystems and make friends. As animal avatars, kids have free reign to visit the land of Jamaa's mountains, caves, and waterways. They can chat with other players' avatars, play games, and shop for their avatar. The social aspect of Animal Jam is its strength. Learning is limited, so kids may connect more with other players than to the planet.
Kids can collect plant and animal facts scattered around Jamaa or watch visiting scientists star in topical videos. Temple of Trivia is a knowledge-based game kids can play. The bi-weekly Jamaa Journal reports on visitors or other upcoming events and is visible within Jamaa or in a companion blog. A safe, social experience is emphasized; the site claims moderators are always around, and an onscreen "report" button discourages poor behavior. The Parent Dashboard displays access and chatting permissions, and tracks time spent in Jamaa.
| Genre: | Virtual Worlds |
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