| ON: Content is age-appropriate for kids this age. | |
| PAUSE: Know your child; some content may not be right for some kids. | |
| OFF: Not age-appropriate for kids this age. | |
| NOT FOR KIDS: Not appropriate for kids any age. |
Parents need to know that Rabbids: Alive and Kicking is a party game that requires the Kinect sensor. It features plenty of Loony Tunes-style high jinks in which rabbit-like cartoon characters get stomped on, whacked, and blown up with bombs. However, it’s also a good social experience thanks to modes that support up to 16 people playing together in the same room. It promotes physical activity, too, via games that require players to leap about and run in place. It has a crude sense of humor -- expect snot and fart jokes -- but its general atmosphere remains light-hearted and fun throughout.
Much like the Raving Rabbids games that have appeared on Wii over the last few years, RABBIDS: ALIVE & KICKING for Xbox 360 Kinect provides players with dozens of goofy motion-based mini-games for one or more players. Players can expect to play air guitar, squirt carrot juice into the diving masks of swimming rabbids, play whack-a-mole with rabbids popping out of holes on their living room floors, and make funny poses -- the success of which is determined by the votes of other players. Up to 16 players can compete in three different party modes, with pairs taking turns in front of the screen. An extra augmented reality mode sees players interacting with a rabbid in their living room using virtual items unlocked while playing in other modes.
Rabbids: Alive & Kicking isn’t as good as it could have been. The games are often fun and inventive -- we particularly liked one that involved moving to different areas of our play space and calling out for a blind rabbid to walk towards us, luring him into stepping on tacks, slipping on an oil slack, and walking into a live wire -- but there are a few that are just plain confusing and left us scratching our heads.
A bigger problem is that the mini-games aren’t arranged very well. A trio of fun modes exists for groups of three or more players, making it a great game to pull out at parties. However, single players and groups of two haven’t anything similar. They can play games at random or select them individually. There isn’t any sort of driving story or overarching objective to provide a reason to keep playing. That keeps Rabbids: Alive & Kicking from providing as much value as its predecessors.
Families can talk about keeping active while playing games. Were you physically tired after playing this game? Which games gave you the best workout?
Families can also discuss social gaming. Do you like playing games in groups? If so, do you prefer competitive or cooperative experiences? If you don’t like playing with other people, why is that?
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